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ARENA™
Threat Environment
Background
Previously, the computational subsystem of most weapons
tactics trainers was capable of only a few threats and missiles in a mission
scenario. Processing power limited the number and fidelity of these land, sea,
and air targets, including the number of simultaneously employed weapons such as
missiles, bombs, and bullets.
Air targets, including guided and unguided missiles,
require six degree of freedom aerodynamics models to properly simulate their
flight path. The instructor or operator must also have the ability to take over
control and fly the air target, while engaging the trainee and employing
weapons. While in the computer-controlled mode, air targets generally performed
predictable, but unrealistic flight maneuvers.
ARENA™ Threat Environment
The ARENA™ Threat Environment consists of the
following four major components:
Each component is capable of posing as a significant
threat and a challenging opportunity to the trainee in a tactically realistic
environment.
Eidetics believes that the controlled repetition of
computer targets and specifically air threats, provides the best opportunity for
a fighter pilot to practice a particular tactical maneuver, over and over, until
proficiency is attained. The trainee practices each maneuver, engaging and
defeating the threat, one tactical maneuver at a time, until extremely
proficient against all maneuvers. This forms a solid basis from which pilots can
advance their tactical skills to the highest level, an unpredictable human
opponent in networked air combat. Eidetics' ARENA Threat Environment provides
both an extensive number of computer controlled, air threat tactical maneuvers
for skills development, and multiple, networked cockpits for pilot-to-pilot
combat.
The ARENA Threat Environment also provides land and sea
threats, and an Integrated Air Defense System capable of early warning
radar detection, multiple surface-to-air missile and anti-aircraft artillery
threat sites, and a simulated communication and control system. All threats have
the capability of acquiring the trainee through radar detection, employing
weapons, and utilizing electronic countermeasures. All subsystems and functions
have user programmable attributes. This flexibility allows the user to upgrade
and enhance the threat environment characteristics without requiring costly
subcontracted improvements.
Threat Subsystem Components
Each air threat can be equipped with the following
subsystems:
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Electronic Emitters (Radar)
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Surveillance Radar
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Acquisition Radar
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Fire Control Radar
Electronic Countermeasures Pod
Chaff and Flare Dispenser
Electromagnetic Jammer
Weapons
Missiles
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Passive (Infrared)
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Semi-Active (Beam Rider)
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Active (Radar)
Rockets and Bombs (8 Types)
Gun (Programmable)
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